Breitling watch

I did some research and tests with the redshift and the corona render engines. So I decided to do some product viz. The idea of rendering a watch was born.

At the end I liked the redshift renderings more than those with the corona render engine.

Credits to the cassing:

I started with the files for the cassing that I found at grabcad from a guy called Ryan Ecleo. That stuff was done in solidworks 2012.

I reworked some meshes (did some further bevels)- so that the lighting looks nicer.

everything else was done by miself. So sculpting the leather wrist in ZBrush and baking and texturing in Substance Painter.

Feel free to make any comments.

Credits
- Modelling original cassing: on grabcad by Ryan EcleoG
- Reworked cassing: Fabio Quaggiotto
- sculpting, texturing, shading, lighting and compositing: Fabio Quaggiotto