A stylized character I'm working on. I'm trying new workflows for creating basemeshes (beard). This character is on an early stage...
Deadline Rabbit
So, finally I managed to finish the "deadline Rabbit".
Following images are BPR renderings from ZBrush and fast Photoshop comps:
Three starting poses made with a Zsphere Rig for deforming the meshes. The base is just a placeholder. Some props still need to be modeled and some parts look really bad deformed now ( i. e. the right pow in pose C; coat mesh etc.)
Triclops-Dude
WIP update:
The shapes are more defined now. Im not planning to go crazy with fine details but maybe I will add Fibermesh hair . I can't wait to fix the polypainting... as I'm still looking for the color style.
WIP: Triclops-dude